Ideas and Voices from MIT This Month: Web Class of 2003
July/August 2003
 

In This Edition

Pervasive Learning

Part 1: Expanding Learning

Part 2: Learning Places

Part 3: Learning Technologies

Interviews

Amy Brand PhD '89
Director of Business Development for CrossRef.org

Cecilia d'Oliveira '77, SM '89
Technology Director for MIT OpenCourseWare

Professor Mitchel Resnick MS '88, PhD '92
LEGO Papert Associate Professor of Learning Research

Claudia Urrea
PhD candidate in the Media Lab's Future of Learning Group

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Pervasive Learning

MIT is a learning institution encouraging pervasive intellectual curiosity and investigation among community members and, more recently, the world. Increasingly, MIT is everywhere.

"MIT Everyware," a September Wired article, profiles how global learners are using MIT’s innovative OpenCourseWare (OCW). A 22-year-old student at Vietnam’s National Science University studies 6.170, Lab in Software Engineering, as required reading for a software engineering class. In Kansas City and in Karachi, Pakistan, groups gather to work through courses together. These learners and learning communities get fresh resources when OCW officially launches in late September with 500 courses.

MIT’s Council on Educational Technology (MITCET) coordinates diverse efforts such as an iCampus project’s use of Microsoft's Flight Simulator in an active learning remake of 16.00, Aerospace Engineering and Design. A d'Arbeloff Fund effort includes Discover Mechanical Engineering, a tournament featuring student-built, radio-controlled, soccer-playing robots. An online slide show showcases MIT projects.

Claudia Urrea, a PhD candidate in the Media Lab’s Future of Learning group, has been bringing robotics and other educational technologies to rural areas in Latin America, Thailand, and the US to empower people and communities. “These kinds of technologies are important for many reasons,” she said in an openDOOR interview. “People are responsible for their own learning, they can work at their own pace, and have the tools and the elements that allow them to reflect upon their communities. Therefore, they see themselves as active participants and creators of their own realities.”

This issue of openDOOR looks at MIT’s pervasive learning practices on campus and beyond:

  • Expanding Learning: RoBallet, OpenCourseWare, Lifelong Kindergarten, Playful Invention & Exploration Network, Learning Technologies Scrapbook, Computer Clubhouses, VINE, MITWorld, Professional Institute, i2i
  • Learning Places: PlaceLab, Project Oxygen, aire, MetaGlue, k:info, Places for Learning, TEAL, Stata Center, MITCET Slide Show, iQuarium
  • Learning Technologies: CogNet, iCampus, Singapore-MIT Alliance, Stellar, Grassroots Invention Group, d’Arbeloff Fund, OpenCourseWare standards, Open Knowledge Initiative, DSpace, KnowledgeStar, Athena for Life

Poll:
What would you like your home to learn from you?

When I'm hungry
When I'm hot/cold
When I'm nearly home
When my pet needs feeding
When I need to wake up
I don't want a smart home

 


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